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Pavel Tokarev
Pavel Tokarev

26 Followers

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Published in INLINGO

·Apr 5, 2022

Localization Project Manager: How to pass an interview?

Each month, around 15 people are interviewed for the position of Project Manager at Inlingo. This guide will explain what this position entails, the qualities we’re looking for, and how to pass the selection process to become a member of our team. This text is the first part of a…

Localization

8 min read

Localization Project Manager: How to pass an interview?
Localization Project Manager: How to pass an interview?
Localization

8 min read


Published in INLINGO

·Jan 17, 2022

Five things to consider when localizing a new game: case study of Bermuda Adventures and Inlingo

In the field of localization, each project requires an individual approach. You need to immerse yourself in the story, put together a team, and consider all the project’s nuances. In the latest Inlingo and Belka Games case study, we discuss how work on the translation of Bermuda Adventures — a…

Localization

11 min read

Five things to consider when localizing a new game: case study of Bermuda Adventures and Inlingo
Five things to consider when localizing a new game: case study of Bermuda Adventures and Inlingo
Localization

11 min read


Published in INLINGO

·Nov 22, 2021

“Good lockits and style guides save a lot of time” An interview with Natalie Gladkaya, localization director at Plarium

Natalie Gladkaya has always loved linguistics, but she never expected to one day merge her career with video games — it seemed like a hobby that would never generate income. Everything changed nine years ago. …

Localization

14 min read

“Good lockits and style guides save a lot of time” Interview with Natalia Gladkaya, Plarium
“Good lockits and style guides save a lot of time” Interview with Natalia Gladkaya, Plarium
Localization

14 min read


Published in INLINGO

·Oct 20, 2021

“The appropriate use of silence is important”. An interview with P.T. Adamczyk, Senior Composer at CD Projekt RED

It is hard to imagine a popular game without music, as it draws you into the atmosphere of a virtual world, sets the right mood and accompanies you throughout the game. …

Cyberpunk

20 min read

“The appropriate use of silence is important”– P.T. Adamczyk, Senior Composer at CD Project Red
“The appropriate use of silence is important”– P.T. Adamczyk, Senior Composer at CD Project Red
Cyberpunk

20 min read


Published in INLINGO

·Oct 4, 2021

Localization Case Study: Fortune City

Creating a finance tracker that records income and expenses is one thing. Engaging users so that they track their spending in the app every day is another story. This is a stumbling-block for most developers. A user-friendly interface isn’t enough to create personal finance habits. …

Localization

9 min read

Localization Case Study: Fortune City
Localization Case Study: Fortune City
Localization

9 min read


Published in INLINGO

·Aug 10, 2021

Localization Case Study: Crush Crush

More than 7 million people throughout the world have played Crush Crush on mobile, PC, and Web. It’s a project which combines naughty dialogue, sexy girls, and humor. In conjunction with Sad Panda Studios, Inlingo has prepared a detailed overview of how the project got its style and popularity. We…

Localization

16 min read

Localization Case Study: Crush Crush
Localization Case Study: Crush Crush
Localization

16 min read


Published in INLINGO

·Jul 16, 2021

“It’s the people that come up with trends that have the biggest success” James Schall, Director of Publishing at Secret Mode

It’s quite possible to create a game and successfully bring it to market independently, but it’s a tough road to travel. More often than not, the projects that reach the top of the rankings are developed with the help of a publisher. The Inlingo team talked to James Schall, Director…

Publishing

29 min read

“It’s the people that come up with trends that have the biggest success” Interview with James…
“It’s the people that come up with trends that have the biggest success” Interview with James…
Publishing

29 min read


Published in INLINGO

·Jun 28, 2021

How to break lines in Asian languages

When we write texts in Russian or English, we don’t even think about how to correctly break, or split, words over lines. Moreover, we usually don’t even notice that it is happening. The text adapts itself to the size of the window: you type and the words break to the…

Localization

6 min read

How to break lines in Asian languages
How to break lines in Asian languages
Localization

6 min read


Published in INLINGO

·Jun 11, 2021

“The acceptance of smartphone games is a matter of time.” Javier Barnes, Senior Product Manager at Tilting Point

Creating a really good game that millions will love is only half the battle. The second half is to competently monetize the project and make it profitable. Fortunately, professionals can help with this. One of them is our current hero Javier Barnes, Senior Product Manager at Tilting Point. …

Game Design

22 min read

“The acceptance of smartphone games is a matter of time.” Javier Barnes, Tilting Point
“The acceptance of smartphone games is a matter of time.” Javier Barnes, Tilting Point
Game Design

22 min read


Published in INLINGO

·May 28, 2021

“Soft skills have more of an impact on your performance than knowledge” Martin Kullberg, Head of Talent Acquisition at Paradox Interactive

The HR industry has been gaining momentum lately, as the competent selection of employees directly affects a company’s operations. Our hero today has been acquiring talent from all over the world for the Paradox Interactive team. We talked to Martin and discussed how to find the best specialists, what to…

Paradox

19 min read

“Soft skills have more of an impact on your performance than knowledge” Martin Kullberg, Paradox
“Soft skills have more of an impact on your performance than knowledge” Martin Kullberg, Paradox
Paradox

19 min read

Pavel Tokarev

Pavel Tokarev

26 Followers

Founder of INLINGO Gamedev Outsourcing Studio

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